glint.skinPlay free

A guide for parents

glint.skin is a free card game that runs in a web browser. Players turn their own pictures into holo trading cards, open a free pack each day, solve two daily puzzles and battle friends’ cards through links.

Who it’s for

glint.skin is made for teens (13 to 17) and older, and everything in it can be played at any age. A few things are only for 13 and over, and the game asks for a birth month and year before any of them (see below). There’s nothing to download and no account is needed to play.

No chat

There’s no chat and there are no messages between players. Other players only ever see a player’s Clash name, their best card’s name and stats on the leaderboards, and whatever a Clash link carries when the player sends one to a friend.

Pictures stay on the device

The age question

glint.skin doesn’t ask anyone’s age on a first visit. It asks for a birth month and year only when it matters: before signing in to cloud save, before buying anything with money, and before a player picks their first Clash name. The answer stays in that browser and is never sent anywhere.

Under 13, everything can still be played, but:

If a child typed the wrong year, those screens have “Typed it wrong? Ask a parent or guardian”: a grown-up enters the year they were born (it isn’t kept), and the question is asked again.

Names, leaderboards and reports

Money

Ads

There are no ads on glint.skin right now. If they come, they’ll only be ads a player chooses to watch for a reward, never banners, never personalised, and this page will say so.

Data, and deleting it

Progress is kept in the browser. Settings → Save and backup → Start again from scratch clears it. A cloud save account is deleted in Settings → Save and backup → Cloud save, with the progress and pictures in it. The privacy policy lists everything that leaves the device, who helps run glint.skin, how long things are kept and your rights.

Questions?

Any question or worry, about your child’s play, a purchase or anything you’ve seen in the game? See Contact for how to reach us.